Exploring Gaming, Animation, and Digital Storytelling as Emotional Coping Mechanisms Among Youth
DOI:
https://doi.org/10.29070/kabet712Keywords:
gaming, animation, digital storytelling, youth, emotional coping, mental healthAbstract
Young people are more and more engrossed in interactive and creative media in the modern digital age, including gaming, animation, and digital storytelling. These platforms serve as important tools for coping, regulating, and emotional expression even if they are frequently connected to entertainment. This study looks at how these digital behaviors function as emotional coping strategies for young people between the ages of 15 and 25, who are frequently subjected to social constraints, scholastic pressures, and identity-related difficulties.
Using a quantitative research approach, information was gathered via structured questionnaires in order to examine media consumption patterns and their psychological effects on emotional health. Key measures like stress reduction, mood enhancement, emotional expressiveness, and self-reflection are the focus of the study. According to the research, gaming offers players a sense of accomplishment and a brief reprieve from the stresses of real life. People can use animation as a creative medium to visually convey complicated emotions, especially those that are challenging to describe orally. Digital storytelling makes it easier to create narratives, which helps young people better express their feelings, digest their own experiences, and form their identities.
Additionally, the data shows that better emotional coping skills are positively correlated with moderate use of digital media. The study does, however, also draw attention to possible dangers of excessive use, such as diminished social contact, digital reliance, and detrimental effects on one's physical and mental well-being. These results highlight how crucial it is to interact with digital platforms in a thoughtful and balanced manner.
The study comes to the conclusion that, when used properly, gaming, animation, and digital storytelling can be useful emotional coping strategies. In order to improve youth emotional well-being and encourage responsible digital conduct, it suggests incorporating digital creative practices into educational curriculum and mental health therapies.
Downloads
References
1. Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66–78. https://doi.org/10.1037/a0034857
2. Kuss, D. J., & Griffiths, M. D. (2012). Internet gaming addiction: A systematic review of empirical research. International Journal of Mental Health and Addiction, 10(2), 278–296.
3. Lambert, J. (2013). Digital storytelling: Capturing lives, creating community (4th ed.). Routledge.
4. Malchiodi, C. A. (2012). Handbook of art therapy (2nd ed.). Guilford Press.
5. Przybylski, A. K., & Weinstein, N. (2017). A large-scale test of the Goldilocks hypothesis. Psychological Science, 28(2), 204–215.
6. Robin, B. R. (2008). Digital storytelling: A powerful technology tool. Theory Into Practice, 47(3), 220–228.
7. Twenge, J. M. (2019). iGen. Atria Books.
8. Valkenburg, P. M., & Peter, J. (2011). Online communication and adolescent well-being. Journal of Computer-Mediated Communication, 16(2), 200–209.






